
Most of us grew up loving games — and at some point thought:
"I wish I could make one like this… but I never had the tools, the time, or the access."
LAZR DOJO exists to change that — for you and for the next generation. We have the tools and code! We have the time! We built the access! We just need you and the students you will fund!

As a gamer you have to wonder why are they not making my favorite games? Well the simple answer is we need to hear from you directly in the industry. If you are truely wanting to make your game then join the adventure. Vote and build the future literally! You will be joined with over 500 students that would love to start working on this today!
As a game creator and educator, I've seen something painful up close: kids love this work(game design), they show up, they stay engaged, they dream about the future… but many can't afford access or understand the process the way it is currently taught.

So we built something different. Tested it in our very own school system for almost 4 years, during online only classes with great success! Forged with the great people at Fullsail university with further study. Then to top it all off we have the backing of retired AAA studio vets and indie developers to start molding over 150 prototypes in to the games of your dreams.
This Kickstarter isn't about "starting a school." We already exist. We're already running. This is about building a new kind of studio to make a change in the industry:
By giving real feedback and helping to pass the love of games on to the new generation of creators.
And they learn real development skills from a community that cares.
And use their access and experience to guide the teams to success. We don't just have encouraging words, we have over 150 templates to build off of (20 years' worth of work and prototypes across Unity and Unreal engines)
with real influence and real deliverables they can play and own. Put that idea out there that only you could think of and get credit for it, while helping to shape it.
and pay for any additional equipment, while also shaping a movement that could change the Game publishing landscape.

— and grow the strongest into full releases that rival the pros with the help of some pros!
When you back LAZR DOJO's new indie game studio model, you're funding a studio pipeline that produces real games:
where backers vote on what gets built, then follow up with real feedback to our teams and students.
because we are not starting from scratch. We have over 3500 different assets, tools, and 150 templates/prototypes to start from and refine with creativity and ingenuity that we teach in-house.
We can ship to the consoles, Google Play, and VR arcades like Ctrl V internationally currently! Yes, we are willing to expand with your help.
with hungry talent that hasn't become jaded yet by corporate layoffs. Studio leads who have a passion for gaming, teaching and are mostly retired due to their success.
That you can believe in because you will be part of it. Think of it like a bootcamp on how to produce a game. How to think about game design, but you have a whole team to work with. Incredible huh?
And yes — your support helps students. But it's not a charity. We are ready to build the coolest versions of your visions.
You're funding games. The learning happens through real production, real skills, and your input. You will build more than just your game!
This is also our chance to prove that project-based outcomes are how CTE classes should be built, not certifications only. What does this mean? We teach people how to become a profitable indie studio. We teach people how to work as a team and build something bigger than yourself. We teach people how to dream and turn that dream into a reality that creates that dream job. This would create over 10 indie studios that could then position Winston-Salem as another tech hub for the Carolinas. This would also create and solidify the blueprint to do this in other areas, yes we are looking at other areas to expand to, so throw in a donation with your area attached.
Backers vote on:
Within proposals:
Teams are formed based on the projects that are voted on as strong concepts.
You're not guessing where your money goes — You're deciding what gets built. You are a real producer!
While backers vote on game direction, staff will prepare students for production. Once the students finish the foundational learning paths, teams are created, and teams choose their prototypes.
Each chosen project enters a Prototype Sprint — a focused production cycle where teams deliver playable builds quickly.
This is what makes the model work: Backers see progress in real builds, not promises. The builds are how students develop their skills and expertise to shine in this industry. Mentors get to pour their creativity and know-how into getting the job done!
Then we all vote- Backers can even come to the studio to try these games.
The strongest projects (based on fun + feasibility + community feedback) move forward into production candidates.
Backers receive:
If your chosen project doesn't reach full release, you will receive Backer Bucks to claim another finished game.
Your support always results in something playable.
Here's the truth: Some of the most creative students never get a chance because:
They can't afford the tools
They can't afford the programs
They're told to "wait" or "pick something safer." Spoiler: it never appears
Some are literally told they aren't smart enough.
LAZR DOJO flips that model.
That last bullet point is a big one. Many people are told they are not smart enough. Heck, many of us and our backers might believe the same thing based on what the school system has told us. "Only smart kids take this class." "Only a genius could do that." Ring a bell? Or the biggest issue is that an F means you failed, and guess what, there is no time to do better. A good studio learns from its problems and builds early. We present the issues to our students early as though they are pros. They get to see whether shortcuts work and why doing it the right way works better or requires less work.
"Donate so students can learn."
"Fund the studio — and students earn their way into real production. I used to be a K12 teacher, and believe me, I know how to get students to the finish line. You have to remove the excuses and entitlement."
Scholarships aren't charity here. They're how we staff the studio with talent we help mold together. If there is something that is stagnating the process, it is removed or redirected, and the development of talent is what ships great games. The scholarships are not permanent; students have to renew them through hard work and progress. Equity is not about giving away money; it is about putting it in the hands of people who value themselves and their hard work.
We will be trying to find the most creative, hardworking students who want to change their future at these great places below that already house and serve hundreds of thousands of students:
Sayso
Crosby Scholars
WS/FCS Foundation
Arts Council WS/FC
The Enterprise Center
United Way
WS/FCS schools with over 70 schools!
A dojo isn't about lectures. It's about:
At LAZR DOJO:
That's why parents trust it. That's why backers can believe in it.
LAZR DOJO is not a concept experiment. It is led by someone who has already combined education, technology, and production successfully—often in challenging environments.

Experience designing learning systems that prioritize:
Programs show:
Clear evidence that students:
stay longer( over and hour)
collaborate better
take ownership of projects
Larry's approach blends:
(discipline, progression, respect)
(teams, deadlines, accountability)
(choice, ownership, creativity)
This combination:
Experience:
Able to speak both:
Focus on:
Clear understanding of:
Larry Stowe brings a rare combination of industry credibility, classroom experience, and production leadership. He has been through the fire and has the grit and passion to know even if this doesn't get funded, I'm still doing it! LOL, you just won't be able to guide it! Where is the fun in that?
He has taught in Title I schools, built real games as a Nintendo indie developer, and designed learning systems that replace grades with proof. LAZR DOJO succeeds because it is led by someone who understands students, tools, and production equally—and has already demonstrated that this model works.
I've been creating games since 7th grade on paper; many were not published due to no access to the very things I am offering right now in this studio. I had to take the long road to get here, but I think that was by design by the all-mighty. That journey has fueled me with the passion and know-how to get this Kickstarter done and create LAZR dojo. What has that journey looked like so far? Yep, picture me as the 6'7" high flying BCHS phenom heading to UNCG. I understand what opportunity and hard work can do as a division 1 athlete on scholarship, and why we should all invest in the arts after tearing my ACL. I was able to pivot and build my skills up, create multiple companies, and reframe what a guy from the country, or the hood of Gashouse, could become. I believe we can change how people see the Carolinas and leave our mark. I've been a K-12 teacher at a truly under-served school where only four students even wanted to take art, to exploding it to the point 60 kids were logging online during COVID shut-downs to take part in my class sessions, along with filling up the art program with over 40 kids per level. I didn't just teach art. I thought them how to use critical thinking and their life experience to shape their art, their future. Where was I taught this? Somewhere between working for limerick studios and beside the guy that created https://nathanielhowe.com/ we learned and create to coolest art. Then came the recession so I created a trucking company that trained truck drivers for over 10 years while continuing to make motion graphics and creat games. Then I went on to create custom apps for the DOD and the NCAA, while becoming an Indie Nintendo developer. Then everything came together. I like many of you, need a place for my art to call home and people I could work with to create that future. I have been meeting and collecting people for this very purpose for over 30 years. I think it is now our time to pour into the future creators our wealth of knowledge and success.
Now is the time to create the future! Whew that is a lot to take in right? Well it is just not me. I brought friends.
To provide professional guidance, creative perspective, and industry reality checks that strengthen student outcomes and reduce risk.
Set standards and culture
Guide narrative, tone, and audience awareness
Reinforce production and release realities
Connect students to the broader creative ecosystem

Roles:
Focus Areas:




These departments align perfectly with LAZR DOJO's new indie studio model, scholarships for underserved and exceptional students, and real-world production pipelines.

Studio art, digital media, animation, design
Art students who need production context, not more theory
Fine art, digital art, creative expression
Creative students with strong vision but limited access to technology

Software engineering, systems, AI, data
High-performing technical students who benefit from creative application
Programming, software development, applied computing
Students ready to move from assignments → shipped work

(Sport Management Program)
Sport management, events, leadership, operations
Students interested in gaming careers beyond coding
Together, these partners create a full-stack creative pipeline:
This makes LAZR DOJO:
Every $10,000 beyond our stretch goal unlocks:
That means:
The more the dojo powers up, the closer your dream game gets to reality.
You're not backing a school. You're not funding a charity. You're backing a change in gaming:
while opening doors for students who deserve the same chance
"let's make games fun again!"
If you've ever wanted to say:
We all know how power gaming can be as a culture, let's use that super power for the greater good now!
This is your moment.
LAZR DOJO: where backers become producers, and players become creators.
Where backers become producers. Vote on what gets made. Help shape the games you've always wanted to play. Fund the tools, mentors, and studio pipeline that turns ideas into playable builds — and finished releases.